Power Grid board game Strategies

Beginners' Guide: Power Grid

This column is for new players wanting to get into the wonderful world of table top gaming. We explain the basics and point you in the right direction if you want to learn more about a specific game.

Hello, everyone. Give me a moment while I clock in and don my hardhat, because we’re about to simulate some civic engineering and play !

Wait! Hold on, where are you going? Come back and let me explain! It really is more fun than it sounds. It includes Economics, Route Building and an Auction/bidding system. It uses some mechanics and turn order that make you use counter-intuitive strategies; strategies that don’t seem like they should work and wouldn’t work in other games. It’s also been ranked in the top 5 board games on Board Game Geek since it was released. I’m just saying, you can’t judge a game by its theme. I mean a game about monsters battling it out sounds awesome, but after 10 hours slaving away over a Titan board you’d be rethinking your first impression as well.

Power Grid sounds like a grind, but it’s an intense strategy and economics game that has kept me enthralled with every play.

The first thing you’ll notice are the giant maps printed on each side of the board of the U.S. and Germany:

There are lots of dark cities on those maps and it’s your job to get them power using Power Plants and Resources. This game will scale many features according to the number of players. For example in a 2 and 3 player game you will choose 3 adjacent regions to play on, differentiated by color and including 7 cities each. When playing 4-6 players you will use 4-6 regions- remembering that they all need to be adjacent. I’ll show a summary of the additional game scaling at the end of this guide when you understand more of the game. This can seem a little clunky in your first few plays but after a couple games it starts to make sense why it is necessary.

You start the game with 50 Elektro (this is what the currency is called). At the end of the game, whoever can power the most cities wins with money as the tiebreaker, but it’s better to spend your money wisely so don’t worry about the tiebreaker and hoard cash. You will use your Elektros to bid on Power Plants and buy resources to power them.

During the game you will need to track the Player Order and the Score. You will get a supply of wooden houses of the color of your choice to track which cities are in your network, two of which will also be used on these scoring tracks:

This turn, yellow is first in the order.

Red has 12 cities in its network and blue has 13.


Rio Grande Games Power Grid
Toy (Rio Grande Games)
  • For 2-6 players
  • Strategy game
  • Lots of replay value
  • Players bid against one another to purchase power plants
  • More efficient power plants become available, players must decide whether to purchase/allow the opportunity to acquire superior equipment

New Board Game needs test players

by Zampheer

I grew up playing role playing games, video games, online games, and card games. I am 41 years old and I have a lot of gaming experience. I developed this board game called "Bloodstone Wizzards" It is a strategy game of skill and some dice interaction. I have test played it a few times with some friends and have found that the basic mechanics of the game work very well. Im looking for a group of people that want to help me develop this game further and I hope to find a software developer that might be interested in programming it for online multi-player use as well. Right now nothing is set in stone as to when or how all of this will transpire but I am working on a Zero dollar budget so right now it will remain in the development stages but I am willing to share anything that comes out...

Tactics Ogre, Vagrant Story new game

by Kinsaras

Tactics Ogre, Vagrant Story creator Yasumi Matsuno working on new mobile tactics game
Yasumi Matsuno, whose works include Vagrant Story, Final Fantasy 12 and games in the Tactics Ogre and Final Fantasy Tactics series, is working on two new titles under the name Unsung Story. One is a digital card game being developed by French board game designer Christophe Boelinger; the other, said to be the centerpiece of Unsung Story's world, is a more traditional tactics-style video game envisioned by Matsuno. That game's title is Unsung Story: Tale of the Guardians.
The games are part of a collaboration with Carlsbad, Calif.-based Playdek, the developer of hobby and tabletop games for digital platforms, like Ascension, Agricola and Summoner Wars. Playdek and Wizards of the Coast...

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Rio Grande Games Power Grid the Robots
Toy (Rio Grande Games)
  • 2 to 5 players
  • 90 minutes playtime
  • This expansion can only be played with a copy of Power Grid The game rules for Power Grid are the same
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Toy (Rio Grande)
  • 2 to 6 players
  • 90 to 120 minutes to play
  • Abstract strategy game
  • Strategy game
Rio Grande Power Grid expansion France/Italy
Toy (Rio Grande)
  • 2 to 6 players
  • 90 to 120 minutes to play
  • Power network expansion
  • Strategy game
  • Expansion for base game
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Toy (Rio Grande Games)
  • For 3-6 players
  • Takes 60-90 minutes to play
  • Standalone game in the Power Grid family
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FAQ

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Power Grid Game Strategy

The most basic strategy in Power Grid is a balanced approach. You want power plants that can power as many cities as possible using as few resources as possible. You also need the resources to power your plants. Finally, you have to have cities to power. If you have plants that can power 11 cities, but you only control six, you won't be able to earn the maximum amount of money each turn. Similarly, if you buy access to 10 cities but your plants can only power four of them, you've wasted some of your Elektro.

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