Risk Godstorm board games

Godstorm Preview 2

Risk Godstorm: Click to Enlarge
Risk Godstorm: Anticipating Armageddon!
The World of the Ancients
by Mike Selinker, lead developer, Risk Godstorm

"It is an ancient world, awash in ancient faiths and ancient fears."

- first words of the Risk Godstorm rulebook

Here is the Risk Godstorm map, a tour de force by cartographer Rob Lazzaretti. The color palette is similar to what you would find on a Grecian urn or a Babylonian tablet - assuming you were lucky enough to find one with the paint still on it. There aren't many game elements on the board, just a few dotted lines to connect continents through water. Mostly, it's just like a map from ancient times.

Territory CardsWe used real names of places from antiquity. The six "continents" of Godstorm are Germania, Hyrkania, Europa, Asia Minor, Africa, and - how could we resist? - Atlantis. Each continent contains between four and twelve highly contestable territories. Control all of a continent, and you'll get its continent bonus when you raise soldiers.

When we started out on the design of the game, we had to make a choice about what to keep from the original Risk. For a game about mythology, it's surprising to say there was only one sacred cow: how dice were used for combat. Another item loomed large over the landscape, however, and that was the size and connectivity of the continents. We could come up with a brand new scheme or go with the tried-and-true layout of Risk.

Asia MinorNow, you probably wouldn't recognize it by looking at that graphic, but the layout is roughly the same as what's in Classic Risk. All of the continents have moved but they're pretty much the same. Since we were going to change nearly everything else about the game, we decided to leave this one, crucial element roughly the same. That way, if you want to play classic Risk on a mythological board, you can.

The Territories

There are two ways to set up your soldiers in Godstorm. There's the way introduced in Risk 2210 A.D., which involves picking territories in turn and setting up soldiers three at a time. There's also the Classic Risk way, which involves drawing territory cards and placing one soldier at a time. Both are allowed, because players of both games might prefer their method for starting the game.

The territory cards show the territory names and their placement on the map. In addition, in the upper left corner of each card is a symbol of one of the gods (either blade, skull, or sphere). You can use these in the Classic version of Risk to form sets that score extra points. For Classic, there are also two Wild cards that aren't used in Godstorm; these Wild cards have all three symbols.

Wizards of the Coast Risk Godstorm Game
Toy (Wizards of the Coast)
  • Who will rule the Ancient Earth-and beyond? Enter a time of myths and legends
  • The game is for 2 to 5 players who use legendary gods from 5 ancient cultures to determine who will reign supreme
  • Includes 382 playing pieces - featuring the gods of WAR, SKY, DEATH, and MAGIC
  • Battle in the Underworld. Sink Atlantis
  • The game of Earthly Domination and Beyond. The Classic Game of Risk takes on mythical proportions
  • Enter a world of RISK Godstorm, where ancient faiths and fears rule
  • It is a new, stand-alone Risk extension with mythology theme

Fortress America

by themasterevan

Axis and Allies is a classic, you will be likely to find many players. It is somewhere just above the board game Risk, and just below the typical Avalon Hill wargame in complexity. However, it can take a while to set up and play. The computer version is mediore at best, the AI is too easy to defeat, but there may still be an active online group playing. (Look at Home of the Underdogs) An internet search will reveal that there are MANY sequels to the basic A&A, and many player rules variations. The original A&A was reissued by Milton Bradley several times, with new rules each time. Unfortunately, though not terribly complex, these rulebooks were poorly organized and unclear. Avalon Hill then bought the rights, and I suspect they cleaned it up considerably. You will probalby play the...

Just enjoy gaming

by poxplagued

Personally, there is something about games themselves. Board games, video games, I'm pretty much up for any game. This extends to outdoors too. Disk golf, Geocaching, these are other ways to bring in a puzzle or skill factor into an otherwise more mundane activity.
A good question to follow then, might be why does this make the task more fun to me?
Understand that and you probably have the answer to your question.
But it's a good question. I often ask myself while playing World of Warcraft for e.g., how can I still enjoy doing repetitive tasks? (the quests in the game are basically variations of the same few simple tasks with minor variations.) Well, compared to passive TV, for which one could say the same thing regarding repetition and minor variations on themes, the...

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