Risk Directions board game

Risk board game rules

Risk board game rules: how to make a consolidation at the end of your turn.By The Beast!
(Boardgame Beast HQ)

The Risk board game rules are very straightforward, once you've got them down pat. Newcomers do sometimes struggle, though, so we've put together this written and video guide to all the rules.

Click the arrow to watch the rules. Still confused? Read the written rules below.

The active player must choose whether to make an attack. It is NOT compulsory; you may re-inforce and pass the dice. Most players will make at least one attack per turn. It's important to keep moving, otherwise you will not claim Risk cards and will miss out on cashing in sets later.

The attacker names a country to attack and where the attack comes from. Ex. "Alaska to Kamchatka." The attacker may use all three red dice as long as there are four or more armies on the territory that attacks. The attacker may only use one dice less than the total. So if there are two armies on the attacking territory, they may only throw one die.

The Risk boardgame rules are worth learning properly. It's a great game.The defender has the option to throw two dice or one die. They must say BEFORE the attacker throws, to avoid cheating. This option is limited to when there are three or more defending armies. With two or one defenders, the defending player may ONLY throw one die.

Resolving combat is very simple. You always select the best two attacking dice and defenders win on a tie. A red six beats a blue five, while a blue four ties with a red four. Defenders win on a tie, so remove one army from each side.

After each throw, the attacker chooses whether to continue, or break off. The defender must continue to defend until the attacker stops. The attacker may resume stop and restart the same fight many times.

Risk board game rules: how to calculate re-inforcements.The attacker can fight until there is nowhere left to attack, but most players limit themselves to a few well-chosen attacks per turn.

As long as the attacker captures one new country on their turn, they get a Risk card when they pass the dice. Risk cards are kept to build sets of three.

After their final attack of the turn, the player may make one consolidation move. This means moving pieces from ONE territory to another only. The consolidation must occur across a boundary of neighouring territories. Players may not use a "supply line" to move armies through more than one territory.

Joker cards may count as any of the symbols and help to form any of the above sets.

The rule for handing in sets is simple. You must hand a set in at the beginning of your turn, not in the middle. Any time a player has accumulated five or more Risk cards by the start of their turn, they MUST hand in a set, no matter how feeble it is!

Another of the important Risk board game rules about cards is honest disclosure. A player may ask another player how many Risk cards they have. The player must respond honestly.

The final special Risk board game rules cover when a player is eliminated from the game. Any Risk cards the "dead" player is holding must be handed to the attacker who wiped them out. The attacker still has to wait until their next turn before handing in any sets, but this is one time when it's legal to hold more than five cards.

An attacker who eliminates another player from the game still receives a Risk card at the end of their turn. On their next turn, they must use enough Risk cards to bring them below five cards in their hand.

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A good question to follow then, might be why does this make the task more fun to me?
Understand that and you probably have the answer to your question.
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Is there a nintendo wii game of risk the board game?

I've been looking and looking for a risk game for the wii and the only thing I can find is the risk: factions for xbox live. So is there really no risk wii game and/or is risk : factions coming to wii's nintendo chanel in the future? Thanks

no there is not and there never will be from my understanding sorry.

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