Board game of Life

Influencing Childhood

Hey everyone! I’m super excited to be involved in Tiltfactor’s NSF Bias project and will be reflecting on how current games have contributed to or influenced the topic we are addressing.

This week, I will be briefly discussing how Milton Bradley’s The Game of Life could potentially impact its players’ career and/or life goals.

The Game of Life is a table-top board game designed for children 9 or older that allows players to live through a compressed version of adulthood — from college to retirement. Along the way, players get to do “adult things” like choose jobs, get married, have children, and buy a home. I would like to specifically address how this game creates a skewed perspective of the potential benefits of going to college.

The game starts out by allowing the player to choose between going to college or directly starting a career. While this is a critical decision people are forced to make in real life, in the game the results of this decision do not influence the game much beyond allowing players to be eligible to be either a doctor or accountant. I am a firm believer in the notion that the mechanic is the message in game design. Mechanically speaking, however, the only benefit of going to college is eligibility for two vague jobs that “require a degree.”

On the other hand, there are seven jobs that do not require a degree.

I believe that this distinction, though presumably meant to encourage children to go to college, actually creates a distorted understanding of what going to college can do for you. In short, it provides children with the misconception that college automatically qualifies them for some vague “upper level” job (in this case, a doctor or accountant) while not going to college makes them fit for more “common” jobs. In my experience, the point of college is not to simply “become” qualified for a high-ranking job, but rather to find something you are passionate about and learn how to contribute to that field to the best of your ability.

While I understand that it is not practical to capture this idea given the rest of the way the game works, I feel that this aspect in particular creates a distorted understanding of people’s reasons for pursuing higher education. For example, being an artist does not require a college degree in this game. What happens to a player who might actually be passionate about the arts or sports? Would they be discouraged from seeking higher education to explore their passion?

I bring this up because game designers need to be aware of the fact that players’ expectations from life could be influenced by the games they played in childhood. While The Game of Life might have been designed with good intentions, it could potentially discourage players from pursuing their passions, considering applying to college, or both. Ultimately, socially responsible game designers should be attentive and work to prevent or undo such potential effects.
Milton Bradley The Game of Life: Star Wars - Jedi's Path
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The Game of Life

by cheaande

Online version of children's classic features new twist.
The online version of a popular board game from many Americans' childhood includes an option for players to choose homosexual marriage and child-rearing as a way of life.
Through the website, even children can download and play a free trial version of The Game of Life, the first game ever created by Mr. Milton Bradley in 1860.
The player's first option in the online version is to choose a persona based on pictures that clearly depict men and women. Shortly thereafter, the game invites players to choose a spouse, regardless of the potential spouse's sex.
One concerned mother wrote to WND about her experience with downloading the game to play with her daughter.
"You know how kids...

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The time clock of man has begun and the board (aka the earth) and the rules(aka laws of God) are set and we as players have no choice but to run it's course until every individual is tried, tested and put to the proof thru choice to reveal whether they will accept God's offer of salvation and receive the faith that allows them to walk in the light or reject it and continue to stumble in the darkness.

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What are the rules for playing Life Stories board game?

There will not be any rules if you look it up but I have some very wierd experencies so if you wanna be safe follow these rules. First ask the board if its a good spirit or a bad. If its a bad take your hands off for a few minutes. Now these are MOST important
. NEVER cuss at the board
. never burn the board or the spirit will haunt you FOREVER
. ALWAYS say goodbye when you are done
. play with a friend or family
. Dont be mean to the board
. never be afraid because it sees when you are afraid and will try to scare you
. be very aware of what you are doing and have fun
Hope i helped

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