Play kids board games

“The Games People Play"

Games People PlayFrom honing math skills with Dominoes and Connect Four to exploring global politics with Risk, elementary and secondary teachers have incorporated popular modern board games in the classroom for decades. Benefits of so-called “stealth learning” — those fun and often unconventional techniques teachers use to work content into lesson plans — are countless, with research demonstrating that in-class games improve creativity, memory, academic performance, problem solving skills, social interaction, and concept transfer.

Long used for both leisure and learning, board games have been a fixture of social life from ancient Mesopotamia through 21st century America.Nurturing Critical Thinking in the Classroom with “OPVL” Originally the domain of elites with a surplus of leisure time, contests such as the Sumerian “Royal Game of Ur” and the Egyptian Senet appeared around 3500 B.C.E. These prized possessions proved meaningful diplomatic gifts across the ancient world. Tutankhamen was buried with a Senet game board and Queen Nefertari herself was depicted on tomb paintings with game pieces. Meanwhile, classic pastimes like Pachisi and Go have been played in their respective homelands of India and China for millennia.

Tellin’ it how it was: An Oral History ProjectIn nineteenth-century America, a new market emerged for board games — children. Frequently, these seemingly playful diversions masked and reinforced values and mores. In 1860, The Checkered Game of Life, precursor to LIFE, went so far as to eschew dice in favor of a spinning top in order to avoid connotations of gambling. The game’s objective, to earn 100 points en route to happy old age, could be achieved by following a path of upwardly pointing fingers that mapped behaviors considered pro-social. LIFE’s directive digits promoted qualities like honesty, wealth, and matrimony (linked to happiness) while discouraging traits like idleness, intemperance, and gambling (which connected, respectively, to disgrace, poverty, and ruin).

ThinkFun Thinkfun Roll and Play Board Game
Toy (ThinkFun)
  • Introducing Roll and Play - Your Child?s First Game
  • Plush cube and 48 game cards provide endless learning opportunities
  • Encourages creativity, active play and gross motor skills
  • Includes 1 Large Plush Cube, 48 Cards, Storage Pocket for Cards, Parent?s Guide
  • For ages 18 months and up
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