Twilight board game rules

Twilight Struggle Review | Board Game Reviews by Josh

In Twilight Struggle, players re-live the Cold War. One player takes the role of the US, and the other is (of course, if you know history) the USSR. On any given turn, both players will start with 8-9 cards in their hand (depending on what phase of the war you are in). These cards have both an Event on them and an Operations value. At the start of the turn, each player selects a "Headline" event to occur first. Next, players take turns playing cards as either Events or for their Operations value. Some cards represent US events, some are USSR events, and some can be played either way. Playing a card for it's Operations value allows you to place new influence in countries (after all, keep in mind that the Cold War was primarily a war of influence, and not of direct conflict), make Coup attempts, realign a country, or even in advance in the Space Race.Twilight Struggle duck and cover card If you play a card for it's Operations value then the Event does not occur - unless it's your opponent's Event! As the game progresses, players will score victory points back and forth; sometimes from playing "scoring cards" (which score various continents based on who influences the most countries and battleground countries), and sometimes Event cards will score points. The game is played until one of the end of game conditions occurs: 1) one player has scored 20 Victory Points (keeping in mind that when the other player scores points, you just reduce your opponent's score, as Victory Points are a constant tug-of-war), 2) until Defcon is reached (the world blows up), 3) one player has Control of Europe during a scoring phase (they own more total countries, at least one non-battleground country, and all of the battleground countries), or 4) 10 turns have elapsed (at which point whoever has the most points after a final scoring phase wins). There are a lot of things I skimmed over... like 5-20 pages of rules. But then again, I'm hoping you're not here for me to teach you everything about how to play the game.

Here's what I liked: first off, I loved the tug-of-war nature of Twilight Struggle. Throughout the game, you rarely feel like you are truly winning. You may have advantages in certain places, but you know that your opponent will be able to counter you somehow - and you're just hoping to be able to get a slight upper hand. I don't have personal memories of living through the Cold War, but I think that Twilight Struggle does a good job of grasping the kind of tension that occurred during that time period (obviously without the fear of a nuclear holocaust - I do realize that boardgames aren't life and death). Sometimes you will have to concede certain areas to your opponent to gain an upper hand in others - the winner of the game won't be the person that played the better cards; it will be the person that was able to repeatedly capitalize on small advantages. The give and take nature of Twilight Struggle truly feels like a masterpiece of game design to me. I can't express how highly I appreciate this aspect of the game.

Fidel Castro card from Twilight Struggle warped Twilight Struggle first edition board

Cardinal Industries Twilight Board Game
Toy (Cardinal Industries)
  • Challenge your friends to see who knows more about Twilight….the more you know, the greater you chance of winning
  • Based on the popular novels and TV movie
  • Includes board, Scene cards, playing pieces, and dice
  • Answer questions about Twilight and your friends to move forward around the board
  • Scene cards and board include images from the movie

Looking for people interested in BOARD gaming

by clhon

Either Wednesdays and/or weekends, preferably Saturday. And board games include non CCGs.
Wednesdays there's about three of us who meet at Coffee Talk in Kaimuki. This is irregular, however, because if one of us can't make it any particular week, another bows out. If you have the time though, swing in about 6:30-7:00. We usually don't go much past 8:00/8:30, so they're usually shorter games.
Weekends either Kailua or town side. There's 2 of us looking to get in longer games when we can, so at least a third person is needed.
Either time, between the various people involved, we have a number of games already, including, in no particular order:
Citadels, Starfarers of Catan, Settlers of Catan, Succession, Terra Nova, Tigris and Euphrates, Civilization & Advanced...

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