Instructions jargon board game

Mastering the Jargon of Game Design » Bottom Line Performance

(We have created an 8-part comprehensive report containing a series of one-to-two page “briefs” regarding learning game design. This is part 2: Mastering the Jargon of Game Design. If you would like to see the white paper in its entirety, check out theWhite Papers section on our website.)

Game design and development is a thriving industry with its own jargon and terminology. If you want to create learning games, a logical starting point is to master basic terms and definitions. The definitions I’ve included are drawn from an excellent book for game design novices called Challenges for Game Designers by Brenda Brathwaite and Ian Schreiber. I’m going to cover several terms, starting with the most fundamental term…game.


What’s a game? It depends on who you ask. In Game Design Challenges, the authors define a game as an activity with rules. It is a form of play that often, but not always, involves conflict – either with other players, with the game itself, or with randomness/fate/luck (e.g. the Community Chest cards and Chance cards in Monopoly). Some people categorize simulations as games; others do not unless that simulation has rules and scoring attached to it. For our purposes, we are encompassing simulations into the genre of games.

General characteristics of games include:

  • • Goals – Most, but not all, games have goals. (Sims and Sim City do not have goals; they are more about exploration and trying out different options to see what happens. A simulation that allows an employee to practice a skill may not have a goal – it could simply be practice and exploration.)
  • • Length – Most games have defined start and end points, but not all (World of Warcraft does not).
  • • Decision Making – Most, but not all, games involve decision making on the part of the players. (For example, the children’s game, Candy Land, is completely random; it is 100% the luck of the draw.)
  • • Rules – Games have rules. These rules dictate what you can and cannot do in a game.

Friendly Games Jargon; the Only Crossword Game Where Every Word Is Playable
Toy (Friendly Games)
  • Ages 10 and up
  • For 2 to 6 players

Many children in my neighborhood walk about

by lesbian4faith

1'2 mile to daycare/preschool in wind, rain, and snow because family has lost cars to being unable to maintain repair cost/towing/parking regulations usually making it more difficult for mother to work. Many of these kids get only what arrives from an agency/toy drive.
If the utilities get turned off, then the family is evicted and they become more homeless families living on the street. Often the families request coats, boots, basic school clothing. A doll or a truck or a game is a welcome toy. I remember receiving used board games as a child, missing pieces and instructions. I held on to them, I looked at them often and wondered how to play the game. I got laughed at by children who had new toys.

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