Dungeon board game Instructions

Dungeon! Fantasy Board Game - Review

Millions of people have played David Megarry’s classic board game Dungeon! since it was first released in 1975, but few realize its importance: Megarry was a player in the Blackmoor fantasy role-playing campaign that evolved into Dungeons & Dragons, and his board game was inspired by the setting. That makes Dungeon! a kind of older sibling of D&D —though the game stands on its own merits.

Dungeon! is straightforward fun. Players choose a hero (Rogue, Cleric, Fighter, or Wizard) and explore a monster-filled series of rooms and chambers. They roll two dice to attack the beasts and collect treasure when they succeed; the first person to collect enough booty and escape the dungeon wins the game. There’s no role-playing involved, and the rules and strategy are simple enough to be understood by children, but still offer enough challenge to engage any adult.

Hasbro-owned Wizards of the Coast made some smart decisions when they decided to republish this game. They did away with some of the variant rules that appeared in later editions, returning to Megarry’s original vision. They designed attractive new art, and fit the whole thing into a conveniently compact 20″ by 10″ box. And they kept it inexpensive: At just , the game is perfectly priced. You won’t care that the cardboard playing pieces are a bit flimsy, or that there’s no fancy plastic box insert to hold all the parts in place.

Only one decision backfired in a significant way. In previous editions of Dungeon!, monsters were randomly distributed around the map by placing small monster cards face down on the board, one on top of each room. When players moved into a room, they picked up the card and flipped it over to see what they were fighting —and when they lost a fight, they dropped some treasure, adding more cards to the pile. But in the new edition of Dungeon!, the monster and treasure cards are too large to fit on the map, and must be kept on the side of the board. So in order to keep track of what goes where, players put a numbered cardboard counter in each room, which corresponds to a particular pile of cards. It sounds like a minor issue, but part of the fun of the original Dungeon! was watching huge piles of cards stack up in different rooms as players dropped treasure. Now the game lacks those visual cues, and it’s kind of confusing to track of which pile of cards goes with which number, and which number goes in which room. This minor design change makes the game a bit more complicated and a bit less fun.

Still, for just $20, the new Dungeon! is a great buy —a classic game reborn in an affordable, attractive package.


So This Is Christmas....

by edsdesk

"... So here under the tree, dazzling and glossy in sateen bows and velvet ribbons are the gifts of this president:
Sparkle-laden paper wrapped around a box of Fear. The plastic paranoia sealed package contains all the colors of Fear from brown to yellow to pink and purple. A small booklet of instructions is included on how to apply Fear to every situation and person not "one of us," and how to brush on racism, homophobia and bigotry with the mascara of mendacity.
A flag-covered box of brightly painted brittle toy soldiers and game board, plus interchangeable body parts for when they get broken from too much rough play. Each toy soldier is hand-painted, unnumbered and anatomically neutered to withstand everything but real war. Families not included.
There is...

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